# include <emmintrin.h>
#endif
-/* Mapping: position slot => first match offset that uses that position slot.
+/* Mapping: offset slot => first match offset that uses that offset slot.
*/
-const u32 lzx_position_base[LZX_MAX_POSITION_SLOTS] = {
+const u32 lzx_offset_slot_base[LZX_MAX_OFFSET_SLOTS] = {
0 , 1 , 2 , 3 , 4 , /* 0 --- 4 */
6 , 8 , 12 , 16 , 24 , /* 5 --- 9 */
32 , 48 , 64 , 96 , 128 , /* 10 --- 14 */
2097152 /* 50 */
};
-/* Mapping: position slot => how many extra bits must be read and added to the
- * corresponding position base to decode the match offset. */
-#ifdef USE_LZX_EXTRA_BITS_ARRAY
-const u8 lzx_extra_bits[LZX_MAX_POSITION_SLOTS] = {
+/* Mapping: offset slot => how many extra bits must be read and added to the
+ * corresponding offset slot base to decode the match offset. */
+const u8 lzx_extra_offset_bits[LZX_MAX_OFFSET_SLOTS] = {
0 , 0 , 0 , 0 , 1 ,
1 , 2 , 2 , 3 , 3 ,
4 , 4 , 5 , 5 , 6 ,
17, 17, 17, 17, 17,
17
};
-#endif
/* Round the specified compression block size (not LZX block size) up to the
* next valid LZX window size, and return its order (log2). Or, if the block
/* NOTE: the calculation *should* be as follows:
*
* u32 max_offset = window_size - LZX_MIN_MATCH_LEN;
- * u32 max_formatted_offset = max_offset + LZX_OFFSET_OFFSET;
- * u32 num_position_slots = 1 + lzx_get_position_slot_raw(max_formatted_offset);
+ * u32 max_adjusted_offset = max_offset + LZX_OFFSET_OFFSET;
+ * u32 num_offset_slots = 1 + lzx_get_offset_slot_raw(max_adjusted_offset);
*
* However since LZX_MIN_MATCH_LEN == LZX_OFFSET_OFFSET, we would get
- * max_formatted_offset == window_size, which would bump the number of
- * position slots up by 1 since every valid LZX window size is equal to
- * a position base value. The format doesn't do this, and instead
+ * max_adjusted_offset == window_size, which would bump the number of
+ * offset slots up by 1 since every valid LZX window size is equal to a
+ * offset slot base value. The format doesn't do this, and instead
* disallows matches with minimum length and maximum offset. This sets
- * max_formatted_offset = window_size - 1, so instead we must calculate:
+ * max_adjusted_offset = window_size - 1, so instead we must calculate:
*
- * num_position_slots = 1 + lzx_get_position_slot_raw(window_size - 1);
+ * num_offset_slots = 1 + lzx_get_offset_slot_raw(window_size - 1);
*
* ... which is the same as
*
- * num_position_slots = lzx_get_position_slot_raw(window_size);
+ * num_offset_slots = lzx_get_offset_slot_raw(window_size);
*
- * ... since every valid window size is equal to a position base value.
+ * ... since every valid window size is equal to an offset base value.
*/
- unsigned num_position_slots = lzx_get_position_slot_raw(window_size);
+ unsigned num_offset_slots = lzx_get_offset_slot_raw(window_size);
/* Now calculate the number of main symbols as LZX_NUM_CHARS literal
- * symbols, plus 8 symbols per position slot (since there are 8 possible
- * length headers, and we need all (position slot, length header)
+ * symbols, plus 8 symbols per offset slot (since there are 8 possible
+ * length headers, and we need all (offset slot, length header)
* combinations). */
- return LZX_NUM_CHARS + (num_position_slots << 3);
+ return LZX_NUM_CHARS + (num_offset_slots << 3);
}
static void