+ UNICODE_STRING name = {
+ .Length = path_nchars * sizeof(wchar_t),
+ .MaximumLength = path_nchars * sizeof(wchar_t),
+ .Buffer = (wchar_t *)path,
+ };
+ OBJECT_ATTRIBUTES attr = {
+ .Length = sizeof(attr),
+ .RootDirectory = cur_dir,
+ .ObjectName = &name,
+ };