]> wimlib.net Git - wimlib/blobdiff - src/mount.c
Misc. fixes
[wimlib] / src / mount.c
index 58bbabec6fe8ba15f58846f19dafe4623e16c7ba..6bdd0c459e183f6607c79f3444add204cedf130f 100644 (file)
@@ -1770,12 +1770,34 @@ static int check_lte_refcnt(struct lookup_table_entry *lte, void *ignore)
                lte_group_size++;
        if (lte_group_size > lte->refcnt) {
 #ifdef ENABLE_ERROR_MESSAGES
-               ERROR("The following lookup table entry has a reference count "
+               struct dentry *example_dentry;
+               struct list_head *next;
+               struct stream_list_head *head;
+               WARNING("The following lookup table entry has a reference count "
                      "of %u, but", lte->refcnt);
-               ERROR("We found %u references to it", lte_group_size);
+               WARNING("We found %u references to it", lte_group_size);
+               next = lte->lte_group_list.next;
+               head = container_of(next, struct stream_list_head, list);
+               if (head->type == STREAM_TYPE_NORMAL) {
+                       example_dentry = container_of(head, struct dentry,
+                                                     lte_group_list);
+                       WARNING("(One dentry referencing it is at `%s')",
+                               example_dentry->full_path_utf8);
+               }
                print_lookup_table_entry(lte);
 #endif
+               /* Guess what!  install.wim for Windows 8 contains a stream with
+                * 2 dentries referencing it, but the lookup table entry has
+                * reference count of 1.  So we will need to handle this case
+                * and not just make it be an error...  I'm just setting the
+                * reference count to the number of references we found. */
+
+               #if 1
+               lte->refcnt = lte_group_size;
+               WARNING("Fixing reference count");
+               #else
                return WIMLIB_ERR_INVALID_DENTRY;
+               #endif
        }
        return 0;
 }