#ifndef _WIMLIB_LZX_H #define _WIMLIB_LZX_H #include "util.h" //#define ENABLE_LZX_DEBUG #ifdef ENABLE_LZX_DEBUG # define LZX_DEBUG DEBUG #else # define LZX_DEBUG(format, ...) #endif /* Constants, most of which are defined by the LZX specification: */ /* The smallest and largest allowed match lengths. */ #define LZX_MIN_MATCH 2 #define LZX_MAX_MATCH 257 /* Number of values an uncompressed literal byte can represent. */ #define LZX_NUM_CHARS 256 /* Each LZX block begins with 3 bits that determines the block type. Below are * the valid block types. Values 0, and 4 through 7, are invalid. */ #define LZX_BLOCKTYPE_VERBATIM 1 #define LZX_BLOCKTYPE_ALIGNED 2 #define LZX_BLOCKTYPE_UNCOMPRESSED 3 #define LZX_NUM_PRIMARY_LENS 7 /* this one missing from spec! */ /* NOTE: There are really 51 position slots in the LZX format as a whole, but * only 30 are needed to allow for the window to be up to 32768 bytes long, * which is the maximum in the WIM format. */ #define LZX_NUM_POSITION_SLOTS 30 /* Read the LZX specification for information about the Huffman trees used in * the LZX compression format. Basically there are 4 of them: The main tree, * the length tree, the pre tree, and the aligned tree. The main tree and * length tree are given at the beginning of VERBATIM and ALIGNED blocks as a * list of *_NUM_SYMBOLS code length values. They are read using the * read_code_lens() function and built using the make_decode_table() function. * The decode table is not a real tree but rather a table that we can index by * some number of bits (*_TABLEBITS) of the input to quickly look up the symbol * corresponding to a Huffman code. * * The ALIGNED tree is only present on ALIGNED blocks. * * A PRETREE is used to encode the code lengths for the main tree and the length * tree. There is a separate pretree for each half of the main tree. */ #define LZX_MAINTREE_NUM_SYMBOLS (LZX_NUM_CHARS + \ (LZX_NUM_POSITION_SLOTS << 3)) #define LZX_MAINTREE_TABLEBITS 11 #define LZX_LENTREE_NUM_SYMBOLS 249 #define LZX_LENTREE_TABLEBITS 10 #define LZX_PRETREE_NUM_SYMBOLS 20 #define LZX_PRETREE_TABLEBITS 6 #define LZX_PRETREE_ELEMENT_SIZE 4 #define LZX_ALIGNEDTREE_NUM_SYMBOLS 8 #define LZX_ALIGNEDTREE_TABLEBITS 7 #define LZX_ALIGNEDTREE_ELEMENT_SIZE 3 /* Maximum allowed length of a Huffman code. */ #define LZX_MAX_CODEWORD_LEN 16 /* For the LZX-compressed blocks in WIM files, this value is always used as the * filesize parameter for the call instruction (0xe8 byte) preprocessing, even * though the blocks themselves are not this size, and the size of the actual * file resource in the WIM file is very likely to be something entirely * different as well. */ #define LZX_WIM_MAGIC_FILESIZE 12000000 #define USE_LZX_EXTRA_BITS_ARRAY #ifdef USE_LZX_EXTRA_BITS_ARRAY extern const u8 lzx_extra_bits[LZX_NUM_POSITION_SLOTS]; #endif /* Given the number of a LZX position slot, return the number of extra bits that * are needed to encode the match offset. */ static inline unsigned lzx_get_num_extra_bits(unsigned position_slot) { #ifdef USE_LZX_EXTRA_BITS_ARRAY /* Use a table */ return lzx_extra_bits[position_slot]; #else /* Calculate directly using a shift and subtraction. */ wimlib_assert(position_slot >= 2 && position_slot <= 37); return (position_slot >> 1) - 1; #endif } extern const u32 lzx_position_base[LZX_NUM_POSITION_SLOTS]; /* Least-recently used queue for match offsets. */ struct lru_queue { u32 R0; u32 R1; u32 R2; }; extern int lzx_decompress(const void *compressed_data, unsigned compressed_len, void *uncompressed_data, unsigned uncompressed_len); extern unsigned lzx_compress(const void *uncompressed_data, unsigned uncompressed_len, void *compressed_data); #endif /* _WIMLIB_LZX_H */