/* * decompress_common.c * * Code for decompression shared among multiple compression formats. * * Author: Eric Biggers * Year: 2012 - 2014 * * The author dedicates this file to the public domain. * You can do whatever you want with this file. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "wimlib/decompress_common.h" #include "wimlib/util.h" /* for BUILD_BUG_ON() */ #include #ifdef __GNUC__ # ifdef __SSE2__ # define USE_SSE2_FILL # include # else # define USE_LONG_FILL # endif #endif /* Construct a direct mapping entry in the lookup table. */ #define MAKE_DIRECT_ENTRY(symbol, length) ((symbol) | ((length) << 11)) /* * make_huffman_decode_table() - * * Build a decoding table for a canonical prefix code, or "Huffman code". * * This takes as input the length of the codeword for each symbol in the * alphabet and produces as output a table that can be used for fast * decoding of prefix-encoded symbols using read_huffsym(). * * Strictly speaking, a canonical prefix code might not be a Huffman * code. But this algorithm will work either way; and in fact, since * Huffman codes are defined in terms of symbol frequencies, there is no * way for the decompressor to know whether the code is a true Huffman * code or not until all symbols have been decoded. * * Because the prefix code is assumed to be "canonical", it can be * reconstructed directly from the codeword lengths. A prefix code is * canonical if and only if a longer codeword never lexicographically * precedes a shorter codeword, and the lexicographic ordering of * codewords of the same length is the same as the lexicographic ordering * of the corresponding symbols. Consequently, we can sort the symbols * primarily by codeword length and secondarily by symbol value, then * reconstruct the prefix code by generating codewords lexicographically * in that order. * * This function does not, however, generate the prefix code explicitly. * Instead, it directly builds a table for decoding symbols using the * code. The basic idea is this: given the next 'max_codeword_len' bits * in the input, we can look up the decoded symbol by indexing a table * containing 2**max_codeword_len entries. A codeword with length * 'max_codeword_len' will have exactly one entry in this table, whereas * a codeword shorter than 'max_codeword_len' will have multiple entries * in this table. Precisely, a codeword of length n will be represented * by 2**(max_codeword_len - n) entries in this table. The 0-based index * of each such entry will contain the corresponding codeword as a prefix * when zero-padded on the left to 'max_codeword_len' binary digits. * * That's the basic idea, but we implement two optimizations regarding * the format of the decode table itself: * * - For many compression formats, the maximum codeword length is too * long for it to be efficient to build the full decoding table * whenever a new prefix code is used. Instead, we can build the table * using only 2**table_bits entries, where 'table_bits' is some number * less than or equal to 'max_codeword_len'. Then, only codewords of * length 'table_bits' and shorter can be directly looked up. For * longer codewords, the direct lookup instead produces the root of a * binary tree. Using this tree, the decoder can do traditional * bit-by-bit decoding of the remainder of the codeword. Child nodes * are allocated in extra entries at the end of the table; leaf nodes * contain symbols. Note that the long-codeword case is, in general, * not performance critical, since in Huffman codes the most frequently * used symbols are assigned the shortest codeword lengths. * * - When we decode a symbol using a direct lookup of the table, we still * need to know its length so that the bitstream can be advanced by the * appropriate number of bits. The simple solution is to simply retain * the 'lens' array and use the decoded symbol as an index into it. * However, this requires two separate array accesses in the fast path. * The optimization is to store the length directly in the decode * table. We use the bottom 11 bits for the symbol and the top 5 bits * for the length. In addition, to combine this optimization with the * previous one, we introduce a special case where the top 2 bits of * the length are both set if the entry is actually the root of a * binary tree. * * @decode_table: * The array in which to create the decoding table. * This must be 16-byte aligned and must have a length of at least * ((2**table_bits) + 2 * num_syms) entries. * * @num_syms: * The number of symbols in the alphabet; also, the length of the * 'lens' array. Must be less than or equal to * DECODE_TABLE_MAX_SYMBOLS. * * @table_bits: * The order of the decode table size, as explained above. Must be * less than or equal to DECODE_TABLE_MAX_TABLE_BITS. * * @lens: * An array of length @num_syms, indexable by symbol, that gives the * length of the codeword, in bits, for that symbol. The length can * be 0, which means that the symbol does not have a codeword * assigned. * * @max_codeword_len: * The longest codeword length allowed in the compression format. * All entries in 'lens' must be less than or equal to this value. * This must be less than or equal to DECODE_TABLE_MAX_CODEWORD_LEN. * * Returns 0 on success, or -1 if the lengths do not form a valid prefix * code. */ int make_huffman_decode_table(u16 decode_table[const restrict], const unsigned num_syms, const unsigned table_bits, const u8 lens[const restrict], const unsigned max_codeword_len) { const unsigned table_num_entries = 1 << table_bits; unsigned len_counts[max_codeword_len + 1]; u16 sorted_syms[num_syms]; int left; void *decode_table_ptr; unsigned sym_idx; unsigned codeword_len; unsigned stores_per_loop; unsigned decode_table_pos; #ifdef USE_LONG_FILL const unsigned entries_per_long = sizeof(unsigned long) / sizeof(decode_table[0]); #endif #ifdef USE_SSE2_FILL const unsigned entries_per_xmm = sizeof(__m128i) / sizeof(decode_table[0]); #endif /* Check parameters if assertions are enabled. */ wimlib_assert2((uintptr_t)decode_table % DECODE_TABLE_ALIGNMENT == 0); wimlib_assert2(num_syms <= DECODE_TABLE_MAX_SYMBOLS); wimlib_assert2(table_bits <= DECODE_TABLE_MAX_TABLE_BITS); wimlib_assert2(max_codeword_len <= DECODE_TABLE_MAX_CODEWORD_LEN); for (unsigned sym = 0; sym < num_syms; sym++) wimlib_assert2(lens[sym] <= max_codeword_len); /* Count how many symbols have each possible codeword length. * Note that a length of 0 indicates the corresponding symbol is not * used in the code and therefore does not have a codeword. */ for (unsigned len = 0; len <= max_codeword_len; len++) len_counts[len] = 0; for (unsigned sym = 0; sym < num_syms; sym++) len_counts[lens[sym]]++; /* We can assume all lengths are <= max_codeword_len, but we * cannot assume they form a valid prefix code. A codeword of * length n should require a proportion of the codespace equaling * (1/2)^n. The code is valid if and only if the codespace is * exactly filled by the lengths, by this measure. */ left = 1; for (unsigned len = 1; len <= max_codeword_len; len++) { left <<= 1; left -= len_counts[len]; if (unlikely(left < 0)) { /* The lengths overflow the codespace; that is, the code * is over-subscribed. */ return -1; } } if (unlikely(left != 0)) { /* The lengths do not fill the codespace; that is, they form an * incomplete set. */ if (left == (1 << max_codeword_len)) { /* The code is completely empty. This is arguably * invalid, but in fact it is valid in LZX and XPRESS, * so we must allow it. By definition, no symbols can * be decoded with an empty code. Consequently, we * technically don't even need to fill in the decode * table. However, to avoid accessing uninitialized * memory if the algorithm nevertheless attempts to * decode symbols using such a code, we zero out the * decode table. */ memset(decode_table, 0, table_num_entries * sizeof(decode_table[0])); return 0; } return -1; } /* Sort the symbols primarily by length and secondarily by symbol order. */ { unsigned offsets[max_codeword_len + 1]; /* Initialize 'offsets' so that offsets[len] for 1 <= len <= * max_codeword_len is the number of codewords shorter than * 'len' bits. */ offsets[1] = 0; for (unsigned len = 1; len < max_codeword_len; len++) offsets[len + 1] = offsets[len] + len_counts[len]; /* Use the 'offsets' array to sort the symbols. * Note that we do not include symbols that are not used in the * code. Consequently, fewer than 'num_syms' entries in * 'sorted_syms' may be filled. */ for (unsigned sym = 0; sym < num_syms; sym++) if (lens[sym] != 0) sorted_syms[offsets[lens[sym]]++] = sym; } /* Fill entries for codewords with length <= table_bits * --- that is, those short enough for a direct mapping. * * The table will start with entries for the shortest codeword(s), which * have the most entries. From there, the number of entries per * codeword will decrease. As an optimization, we may begin filling * entries with SSE2 vector accesses (8 entries/store), then change to * 'unsigned long' accesses (2 or 4 entries/store), then change to * 16-bit accesses (1 entry/store). */ decode_table_ptr = decode_table; sym_idx = 0; codeword_len = 1; #ifdef USE_SSE2_FILL /* Fill the entries one 128-bit vector at a time. * This is 8 entries per store. */ stores_per_loop = (1 << (table_bits - codeword_len)) / entries_per_xmm; for (; stores_per_loop != 0; codeword_len++, stores_per_loop >>= 1) { unsigned end_sym_idx = sym_idx + len_counts[codeword_len]; for (; sym_idx < end_sym_idx; sym_idx++) { /* Note: unlike in the 'long' version below, the __m128i * type already has __attribute__((may_alias)), so using * it to access the decode table, which is an array of * unsigned shorts, will not violate strict aliasing. */ u16 entry; __m128i v; __m128i *p; unsigned n; entry = MAKE_DIRECT_ENTRY(sorted_syms[sym_idx], codeword_len); v = _mm_set1_epi16(entry); p = (__m128i*)decode_table_ptr; n = stores_per_loop; do { *p++ = v; } while (--n); decode_table_ptr = p; } } #endif /* USE_SSE2_FILL */ #ifdef USE_LONG_FILL /* Fill the entries one 'unsigned long' at a time. * On 32-bit systems this is 2 entries per store, while on 64-bit * systems this is 4 entries per store. */ stores_per_loop = (1 << (table_bits - codeword_len)) / entries_per_long; for (; stores_per_loop != 0; codeword_len++, stores_per_loop >>= 1) { unsigned end_sym_idx = sym_idx + len_counts[codeword_len]; for (; sym_idx < end_sym_idx; sym_idx++) { /* Accessing the array of unsigned shorts as unsigned * longs would violate strict aliasing and would require * compiling the code with -fno-strict-aliasing to * guarantee correctness. To work around this problem, * use the gcc 'may_alias' extension to define a special * unsigned long type that may alias any other in-memory * variable. */ typedef unsigned long __attribute__((may_alias)) aliased_long_t; unsigned long v; aliased_long_t *p; unsigned n; BUILD_BUG_ON(sizeof(unsigned long) != 4 && sizeof(unsigned long) != 8); v = MAKE_DIRECT_ENTRY(sorted_syms[sym_idx], codeword_len); v |= v << 16; v |= v << (sizeof(unsigned long) == 8 ? 32 : 0); p = (aliased_long_t *)decode_table_ptr; n = stores_per_loop; do { *p++ = v; } while (--n); decode_table_ptr = p; } } #endif /* USE_LONG_FILL */ /* Fill the entries one 16-bit integer at a time. */ stores_per_loop = (1 << (table_bits - codeword_len)); for (; stores_per_loop != 0; codeword_len++, stores_per_loop >>= 1) { unsigned end_sym_idx = sym_idx + len_counts[codeword_len]; for (; sym_idx < end_sym_idx; sym_idx++) { u16 entry; u16 *p; unsigned n; entry = MAKE_DIRECT_ENTRY(sorted_syms[sym_idx], codeword_len); p = (u16*)decode_table_ptr; n = stores_per_loop; do { *p++ = entry; } while (--n); decode_table_ptr = p; } } /* If we've filled in the entire table, we are done. Otherwise, * there are codewords longer than table_bits for which we must * generate binary trees. */ decode_table_pos = (u16*)decode_table_ptr - decode_table; if (decode_table_pos != table_num_entries) { unsigned j; unsigned next_free_tree_slot; unsigned cur_codeword; /* First, zero out the remaining entries. This is * necessary so that these entries appear as * "unallocated" in the next part. Each of these entries * will eventually be filled with the representation of * the root node of a binary tree. */ j = decode_table_pos; do { decode_table[j] = 0; } while (++j != table_num_entries); /* We allocate child nodes starting at the end of the * direct lookup table. Note that there should be * 2*num_syms extra entries for this purpose, although * fewer than this may actually be needed. */ next_free_tree_slot = table_num_entries; /* Iterate through each codeword with length greater than * 'table_bits', primarily in order of codeword length * and secondarily in order of symbol. */ for (cur_codeword = decode_table_pos << 1; codeword_len <= max_codeword_len; codeword_len++, cur_codeword <<= 1) { unsigned end_sym_idx = sym_idx + len_counts[codeword_len]; for (; sym_idx < end_sym_idx; sym_idx++, cur_codeword++) { /* 'sym' is the symbol represented by the * codeword. */ unsigned sym = sorted_syms[sym_idx]; unsigned extra_bits = codeword_len - table_bits; unsigned node_idx = cur_codeword >> extra_bits; /* Go through each bit of the current codeword * beyond the prefix of length @table_bits and * walk the appropriate binary tree, allocating * any slots that have not yet been allocated. * * Note that the 'pointer' entry to the binary * tree, which is stored in the direct lookup * portion of the table, is represented * identically to other internal (non-leaf) * nodes of the binary tree; it can be thought * of as simply the root of the tree. The * representation of these internal nodes is * simply the index of the left child combined * with the special bits 0xC000 to distingush * the entry from direct mapping and leaf node * entries. */ do { /* At least one bit remains in the * codeword, but the current node is an * unallocated leaf. Change it to an * internal node. */ if (decode_table[node_idx] == 0) { decode_table[node_idx] = next_free_tree_slot | 0xC000; decode_table[next_free_tree_slot++] = 0; decode_table[next_free_tree_slot++] = 0; } /* Go to the left child if the next bit * in the codeword is 0; otherwise go to * the right child. */ node_idx = decode_table[node_idx] & 0x3FFF; --extra_bits; node_idx += (cur_codeword >> extra_bits) & 1; } while (extra_bits != 0); /* We've traversed the tree using the entire * codeword, and we're now at the entry where * the actual symbol will be stored. This is * distinguished from internal nodes by not * having its high two bits set. */ decode_table[node_idx] = sym; } } } return 0; }