/* * lzx_constants.h * * Constants for the LZX compression format. */ #ifndef _LZX_CONSTANTS_H #define _LZX_CONSTANTS_H /* Number of literal byte values. */ #define LZX_NUM_CHARS 256 /* The smallest and largest allowed match lengths. */ #define LZX_MIN_MATCH_LEN 2 #define LZX_MAX_MATCH_LEN 257 /* Number of distinct match lengths that can be represented. */ #define LZX_NUM_LENS (LZX_MAX_MATCH_LEN - LZX_MIN_MATCH_LEN + 1) /* Number of match lengths for which no length symbol is required. */ #define LZX_NUM_PRIMARY_LENS 7 #define LZX_NUM_LEN_HEADERS (LZX_NUM_PRIMARY_LENS + 1) /* Valid values of the 3-bit block type field. */ #define LZX_BLOCKTYPE_VERBATIM 1 #define LZX_BLOCKTYPE_ALIGNED 2 #define LZX_BLOCKTYPE_UNCOMPRESSED 3 /* 'LZX_MIN_WINDOW_SIZE' and 'LZX_MAX_WINDOW_SIZE' are the minimum and maximum * sizes of the sliding window. */ #define LZX_MIN_WINDOW_ORDER 15 #define LZX_MAX_WINDOW_ORDER 21 #define LZX_MIN_WINDOW_SIZE (1UL << LZX_MIN_WINDOW_ORDER) /* 32768 */ #define LZX_MAX_WINDOW_SIZE (1UL << LZX_MAX_WINDOW_ORDER) /* 2097152 */ /* Maximum number of offset slots. (The actual number of offset slots depends * on the window size.) */ #define LZX_MAX_OFFSET_SLOTS 50 /* Maximum number of symbols in the main code. (The actual number of symbols in * the main code depends on the window size.) */ #define LZX_MAINCODE_MAX_NUM_SYMBOLS \ (LZX_NUM_CHARS + (LZX_MAX_OFFSET_SLOTS * LZX_NUM_LEN_HEADERS)) /* Number of symbols in the length code. */ #define LZX_LENCODE_NUM_SYMBOLS (LZX_NUM_LENS - LZX_NUM_PRIMARY_LENS) /* Number of symbols in the pre-code. */ #define LZX_PRECODE_NUM_SYMBOLS 20 /* Number of bits in which each pre-code codeword length is represented. */ #define LZX_PRECODE_ELEMENT_SIZE 4 /* Number of low-order bits of each match offset that are entropy-encoded in * aligned offset blocks. */ #define LZX_NUM_ALIGNED_OFFSET_BITS 3 /* Number of symbols in the aligned offset code. */ #define LZX_ALIGNEDCODE_NUM_SYMBOLS (1 << LZX_NUM_ALIGNED_OFFSET_BITS) /* Mask for the match offset bits that are entropy-encoded in aligned offset * blocks. */ #define LZX_ALIGNED_OFFSET_BITMASK ((1 << LZX_NUM_ALIGNED_OFFSET_BITS) - 1) /* Number of bits in which each aligned offset codeword length is represented. */ #define LZX_ALIGNEDCODE_ELEMENT_SIZE 3 /* Maximum lengths (in bits) for length-limited Huffman code construction. */ #define LZX_MAX_MAIN_CODEWORD_LEN 16 #define LZX_MAX_LEN_CODEWORD_LEN 16 #define LZX_MAX_PRE_CODEWORD_LEN ((1 << LZX_PRECODE_ELEMENT_SIZE) - 1) #define LZX_MAX_ALIGNED_CODEWORD_LEN ((1 << LZX_ALIGNEDCODE_ELEMENT_SIZE) - 1) /* For LZX-compressed blocks in WIM resources, this value is always used as the * filesize parameter for the call instruction (0xe8 byte) preprocessing, even * though the blocks themselves are not this size, and the size of the actual * file resource in the WIM file is very likely to be something entirely * different as well. */ #define LZX_WIM_MAGIC_FILESIZE 12000000 /* Assumed LZX block size when the encoded block size begins with a 0 bit. * This is probably WIM-specific. */ #define LZX_DEFAULT_BLOCK_SIZE 32768 /* Number of offsets in the recent (or "repeat") offsets queue. */ #define LZX_NUM_RECENT_OFFSETS 3 /* An offset of n bytes is actually encoded as (n + LZX_OFFSET_ADJUSTMENT). */ #define LZX_OFFSET_ADJUSTMENT (LZX_NUM_RECENT_OFFSETS - 1) #endif /* _LZX_CONSTANTS_H */