/* * bt_matchfinder.h * * Author: Eric Biggers * Year: 2014, 2015 * * The author dedicates this file to the public domain. * You can do whatever you want with this file. * * ---------------------------------------------------------------------------- * * This is a Binary Trees (bt) based matchfinder. * * The data structure is a hash table where each hash bucket contains a binary * tree of sequences whose first 3 bytes share the same hash code. Each * sequence is identified by its starting position in the input buffer. Each * binary tree is always sorted such that each left child represents a sequence * lexicographically lesser than its parent and each right child represents a * sequence lexicographically greater than its parent. * * The algorithm processes the input buffer sequentially. At each byte * position, the hash code of the first 3 bytes of the sequence beginning at * that position (the sequence being matched against) is computed. This * identifies the hash bucket to use for that position. Then, a new binary tree * node is created to represent the current sequence. Then, in a single tree * traversal, the hash bucket's binary tree is searched for matches and is * re-rooted at the new node. * * Compared to the simpler algorithm that uses linked lists instead of binary * trees (see hc_matchfinder.h), the binary tree version gains more information * at each node visitation. Ideally, the binary tree version will examine only * 'log(n)' nodes to find the same matches that the linked list version will * find by examining 'n' nodes. In addition, the binary tree version can * examine fewer bytes at each node by taking advantage of the common prefixes * that result from the sort order, whereas the linked list version may have to * examine up to the full length of the match at each node. * * However, it is not always best to use the binary tree version. It requires * nearly twice as much memory as the linked list version, and it takes time to * keep the binary trees sorted, even at positions where the compressor does not * need matches. Generally, when doing fast compression on small buffers, * binary trees are the wrong approach. They are best suited for thorough * compression and/or large buffers. * * ---------------------------------------------------------------------------- */ #ifndef _BT_MATCHFINDER_H #define _BT_MATCHFINDER_H #include "wimlib/lz_extend.h" #include "wimlib/lz_hash.h" #include "wimlib/matchfinder_common.h" #if MATCHFINDER_MAX_WINDOW_ORDER < 13 # define BT_MATCHFINDER_HASH_ORDER 14 #elif MATCHFINDER_MAX_WINDOW_ORDER < 15 # define BT_MATCHFINDER_HASH_ORDER 15 #else # define BT_MATCHFINDER_HASH_ORDER 16 #endif #define BT_MATCHFINDER_HASH_LENGTH (1UL << BT_MATCHFINDER_HASH_ORDER) struct bt_matchfinder { pos_t hash_tab[BT_MATCHFINDER_HASH_LENGTH]; pos_t child_tab[]; } _aligned_attribute(MATCHFINDER_ALIGNMENT); /* Return the number of bytes that must be allocated for a 'bt_matchfinder' that * can work with buffers up to the specified size. */ static inline size_t bt_matchfinder_size(size_t max_bufsize) { return sizeof(pos_t) * (BT_MATCHFINDER_HASH_LENGTH + (2 * max_bufsize)); } /* Prepare the matchfinder for a new input buffer. */ static inline void bt_matchfinder_init(struct bt_matchfinder *mf) { matchfinder_init(mf->hash_tab, BT_MATCHFINDER_HASH_LENGTH); } static inline u32 bt_matchfinder_hash_3_bytes(const u8 *in_next) { return lz_hash_3_bytes(in_next, BT_MATCHFINDER_HASH_ORDER); } static inline pos_t * bt_child(struct bt_matchfinder *mf, pos_t node, int offset) { if (MATCHFINDER_MAX_WINDOW_ORDER < sizeof(pos_t) * 8) { /* no cast needed */ return &mf->child_tab[(node << 1) + offset]; } else { return &mf->child_tab[((size_t)node << 1) + offset]; } } static inline pos_t * bt_left_child(struct bt_matchfinder *mf, pos_t node) { return bt_child(mf, node, 0); } static inline pos_t * bt_right_child(struct bt_matchfinder *mf, pos_t node) { return bt_child(mf, node, 1); } /* * Retrieve a list of matches with the current position. * * @mf * The matchfinder structure. * @in_begin * Pointer to the beginning of the input buffer. * @in_next * Pointer to the next byte in the input buffer to process. This is the * pointer to the sequence being matched against. * @min_len * Only record matches that are at least this long. * @max_len * The maximum permissible match length at this position. * @nice_len * Stop searching if a match of at least this length is found. * Must be <= @max_len. * @max_search_depth * Limit on the number of potential matches to consider. Must be >= 1. * @next_hash * Pointer to the hash code for the current sequence, which was computed * one position in advance so that the binary tree root could be * prefetched. This is an input/output parameter. * @best_len_ret * The length of the longest match found is written here. (This is * actually redundant with the 'struct lz_match' array, but this is easier * for the compiler to optimize when inlined and the caller immediately * does a check against 'best_len'.) * @lz_matchptr * An array in which this function will record the matches. The recorded * matches will be sorted by strictly increasing length and strictly * increasing offset. The maximum number of matches that may be found is * 'min(nice_len, max_len) - 3 + 1'. * * The return value is a pointer to the next available slot in the @lz_matchptr * array. (If no matches were found, this will be the same as @lz_matchptr.) */ static inline struct lz_match * bt_matchfinder_get_matches(struct bt_matchfinder * const restrict mf, const u8 * const in_begin, const u8 * const in_next, const unsigned min_len, const unsigned max_len, const unsigned nice_len, const unsigned max_search_depth, u32 * restrict next_hash, unsigned * restrict best_len_ret, struct lz_match * restrict lz_matchptr) { unsigned depth_remaining = max_search_depth; u32 hash; pos_t cur_node; const u8 *matchptr; pos_t *pending_lt_ptr, *pending_gt_ptr; unsigned best_lt_len, best_gt_len; unsigned len; unsigned best_len = min_len - 1; if (unlikely(max_len < LZ_HASH3_REQUIRED_NBYTES + 1)) { *best_len_ret = best_len; return lz_matchptr; } hash = *next_hash; *next_hash = bt_matchfinder_hash_3_bytes(in_next + 1); cur_node = mf->hash_tab[hash]; mf->hash_tab[hash] = in_next - in_begin; prefetch(&mf->hash_tab[*next_hash]); pending_lt_ptr = bt_left_child(mf, in_next - in_begin); pending_gt_ptr = bt_right_child(mf, in_next - in_begin); best_lt_len = 0; best_gt_len = 0; len = 0; if (!matchfinder_node_valid(cur_node)) { *pending_lt_ptr = MATCHFINDER_NULL; *pending_gt_ptr = MATCHFINDER_NULL; *best_len_ret = best_len; return lz_matchptr; } for (;;) { matchptr = &in_begin[cur_node]; if (matchptr[len] == in_next[len]) { len = lz_extend(in_next, matchptr, len + 1, max_len); if (len > best_len) { best_len = len; lz_matchptr->length = len; lz_matchptr->offset = in_next - matchptr; lz_matchptr++; if (len >= nice_len) { *pending_lt_ptr = *bt_left_child(mf, cur_node); *pending_gt_ptr = *bt_right_child(mf, cur_node); *best_len_ret = best_len; return lz_matchptr; } } } if (matchptr[len] < in_next[len]) { *pending_lt_ptr = cur_node; pending_lt_ptr = bt_right_child(mf, cur_node); cur_node = *pending_lt_ptr; best_lt_len = len; if (best_gt_len < len) len = best_gt_len; } else { *pending_gt_ptr = cur_node; pending_gt_ptr = bt_left_child(mf, cur_node); cur_node = *pending_gt_ptr; best_gt_len = len; if (best_lt_len < len) len = best_lt_len; } if (!matchfinder_node_valid(cur_node) || !--depth_remaining) { *pending_lt_ptr = MATCHFINDER_NULL; *pending_gt_ptr = MATCHFINDER_NULL; *best_len_ret = best_len; return lz_matchptr; } } } /* * Advance the matchfinder, but don't record any matches. * * @mf * The matchfinder structure. * @in_begin * Pointer to the beginning of the input buffer. * @in_next * Pointer to the next byte in the input buffer to process. * @in_end * Pointer to the end of the input buffer. * @nice_len * Stop searching if a match of at least this length is found. * @max_search_depth * Limit on the number of potential matches to consider. * @next_hash * Pointer to the hash code for the current sequence, which was computed * one position in advance so that the binary tree root could be * prefetched. This is an input/output parameter. * * Note: this is very similar to bt_matchfinder_get_matches() because both * functions must do hashing and tree re-rooting. This version just doesn't * actually record any matches. */ static inline void bt_matchfinder_skip_position(struct bt_matchfinder * const restrict mf, const u8 * const in_begin, const u8 * const in_next, const u8 * const in_end, const unsigned nice_len, const unsigned max_search_depth, u32 * restrict next_hash) { unsigned depth_remaining = max_search_depth; u32 hash; pos_t cur_node; const u8 *matchptr; pos_t *pending_lt_ptr, *pending_gt_ptr; unsigned best_lt_len, best_gt_len; unsigned len; if (unlikely(in_end - in_next < LZ_HASH3_REQUIRED_NBYTES + 1)) return; hash = *next_hash; *next_hash = bt_matchfinder_hash_3_bytes(in_next + 1); cur_node = mf->hash_tab[hash]; mf->hash_tab[hash] = in_next - in_begin; prefetch(&mf->hash_tab[*next_hash]); depth_remaining = max_search_depth; pending_lt_ptr = bt_left_child(mf, in_next - in_begin); pending_gt_ptr = bt_right_child(mf, in_next - in_begin); best_lt_len = 0; best_gt_len = 0; len = 0; if (!matchfinder_node_valid(cur_node)) { *pending_lt_ptr = MATCHFINDER_NULL; *pending_gt_ptr = MATCHFINDER_NULL; return; } for (;;) { matchptr = &in_begin[cur_node]; if (matchptr[len] == in_next[len]) { len = lz_extend(in_next, matchptr, len + 1, nice_len); if (len == nice_len) { *pending_lt_ptr = *bt_left_child(mf, cur_node); *pending_gt_ptr = *bt_right_child(mf, cur_node); return; } } if (matchptr[len] < in_next[len]) { *pending_lt_ptr = cur_node; pending_lt_ptr = bt_right_child(mf, cur_node); cur_node = *pending_lt_ptr; best_lt_len = len; if (best_gt_len < len) len = best_gt_len; } else { *pending_gt_ptr = cur_node; pending_gt_ptr = bt_left_child(mf, cur_node); cur_node = *pending_gt_ptr; best_gt_len = len; if (best_lt_len < len) len = best_lt_len; } if (!matchfinder_node_valid(cur_node) || !--depth_remaining) { *pending_lt_ptr = MATCHFINDER_NULL; *pending_gt_ptr = MATCHFINDER_NULL; return; } } } #endif /* _BT_MATCHFINDER_H */