switch (new->resource_location) {
case RESOURCE_IN_STAGING_FILE:
case RESOURCE_IN_FILE_ON_DISK:
+#ifdef __WIN32__
+ case RESOURCE_WIN32:
+#endif
BUILD_BUG_ON((void*)&old->file_on_disk !=
(void*)&old->staging_file_name);
new->staging_file_name = STRDUP(old->staging_file_name);
case RESOURCE_IN_STAGING_FILE:
case RESOURCE_IN_ATTACHED_BUFFER:
case RESOURCE_IN_FILE_ON_DISK:
+#ifdef __WIN32__
+ case RESOURCE_WIN32:
+#endif
BUILD_BUG_ON((void*)<e->file_on_disk !=
(void*)<e->staging_file_name);
BUILD_BUG_ON((void*)<e->file_on_disk !=